An amazing iOS, dual-gravity running game, based on Cocos2D and Box2D framework. From GamePipe Lab at University of Southern California for Advanced Mobile Devices and Game Consoles.
Developed by:
Programmers:
Yu Sun, responsible for level architecture, tile map, user interface, gesture recognition, device deployment
Heguang Liu, responsible for physical world, in game element, enemy AI, collision detection, particle effects, HUD control
Artists:
Tao Hu, game designer & artist, responsible for world design, level design, map design and artwork for menu, background, all in game elements
Hui Li, responsible for character animation, begin animation, trailer